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The Cardistry Game: Alternative Gameplays Part 1

  • Writer: Biz
    Biz
  • Jun 8, 2020
  • 3 min read

Updated: Jun 17, 2020

If you've watched any of the battles on our Instagram then you know that there's more than just one type of battle. Actually, in the Rulebook you'll find 4 additional alternative gameplays. If you haven't checked them out, here they are.


If you're having trouble understanding these in English you can find these translated in a bunch of other languages in this post!


But, let's say you've played these versions and would like to try out something else, something different or maybe none of these versions clicked with you yet. No worries, Biz got you covered. Here's a couple other versions of The Cardistry Game that you can play.


King of Numbers


0. Remove all Special Cards from the game deck.

1. You choose a number between 1 and 10. If this is your first time playing this version go with a smaller number. Let's say you've decided on 4.

2. Shuffle the game deck. Place 4 face up cards from the deck on the table. Let's assume these cards are INTERLOCK , FAN, SPREAD and SPIN.

3. Each player has 30 seconds to think of ONE MOVE that includes all 4 elements. For example: Scissor Interlock -> Fan -> Spread -> 1 Card Shootout .

4. After both players have successfully performed a flourish, the following cards are placed on top of the previous ones (creating stacks).


HOW YOU WIN

You collect points when your opponent fails a move while you don't. If this turn you've successfully performed your move, but your opponent has failed, you collect all the piles from the table. These are your current points. The following turn new piles are created. The player with the most collected game cards at the end of the game deck wins.


If you have no more cards to draw and none of the players have failed, the game is considered a draw, the piles are shuffled well and a new game is started.


If you have no more cards to draw one of you has 4 points and the other 0, the player with the most points wins.


RULES

- The game ends when you have no more cards to draw from the game deck.

- You may not execute separate moves one after the other. That completely defeats the purpose of this game.

- A routine (which is technically one move after the other) that includes all elements is valid only if the routine has a nice flow and the flow of the routine is not broken.

- A move is considered finished once the deck is squared.

- You can perform one handed flourishes with both hands that include different elements.


WATCH THIS VERSION IN ACTION

Birger and I played a couple rounds of this game on his live twitch which you can check out here!


King of Numbers Advanced


What makes this version special is the addition of the Special Cards. We'll understand this version better if we take an example.


Let's say we have 4 cards again: ONE HANDED CUT, CLIPPED, BEHIND THE BACK and XCM. Special Cards do not need to be applied to all the cuts. You pair them. So, if you perform an XCM cut with a card CLIPPED between your fingers and a ONE HANDED CUT executed BEHIND YOUR BACK, then you've successfully used all elements. The only thing left is to somehow connect all of these into one fluid routine or one single cut.


What? It's not supposed to be easy, it's supposed to be challenging haha. Don't forget guys, it's out of special situations like these that great memories while jamming or interesting ideas come out of and that's why we've created this game in the first place :) !


 
 
 

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